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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp |
UStaticMesh * ReimportSceneStaticMesh
(
uint64 FbxNodeUniqueId,
uint64 FbxMeshUniqueId,
UStaticMesh * Mesh,
UFbxStaticMeshImportData * TemplateImportData
)
Remarks
Re-import Unreal static mesh from updated scene Fbx file if the Fbx mesh is in LODGroup, the LOD of mesh will be updated UObject* the new Unreal mesh object
Parameters
| Name | Description |
|---|---|
| Mesh | the original Unreal static mesh object |