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Unreal Engine C++ API Reference > Editor > UnrealEd > FFbxImporter
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include | #include "FbxImporter.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp |
UStaticMesh &42; ReimportSceneStaticMesh
&40;
uint64 FbxNodeUniqueId,
uint64 FbxMeshUniqueId,
UStaticMesh &42; Mesh,
UFbxStaticMeshImportData &42; TemplateImportData
&41;
Remarks
Re-import Unreal static mesh from updated scene Fbx file if the Fbx mesh is in LODGroup, the LOD of mesh will be updated UObject* the new Unreal mesh object
Parameters
Name | Description |
---|---|
Mesh | the original Unreal static mesh object |