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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxReimportDialogs.cpp |
template<typename TMaterialType>
static void PrepareAndShowMaterialConflictDialog
(
const TArray < TMaterialType > & CurrentMaterial,
TArray < TMaterialType > & ResultMaterial,
TArray < int32 > & RemapMaterial,
TArray < FName > & RemapMaterialName,
bool bCanShowDialog,
bool bIsPreviewDialog,
bool bForceResetOnConflict,
EFBXReimportDialogReturnOption & OutReturnOption
)