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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp |
UStaticMesh &42; ImportStaticMesh
&40;
UObject &42; InParent,
FbxNode &42; Node,
const FName & Name,
EObjectFlags Flags,
UFbxStaticMeshImportData &42; ImportData,
UStaticMesh &42; InStaticMesh,
int LODIndex,
const FExistingStaticMeshData &42; ExistMeshDataPtr
&41;
Remarks
Creates a static mesh with the given name and flags, imported from within the FBX scene. UObject* the UStaticMesh object.
Parameters
| Name | Description |
|---|---|
| InParent | |
| Node | Fbx Node to import |
| Name | the Unreal Mesh name after import |
| Flags | |
| InStaticMesh | if LODIndex is not 0, this is the base mesh object. otherwise is NULL |
| LODIndex | LOD level to import to |