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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
bool ImportSkeletalMeshLOD
&40;
USkeletalMesh &42; InSkeletalMesh,
USkeletalMesh &42; BaseSkeletalMesh,
int32 DesiredLOD,
UFbxSkeletalMeshImportData &42; TemplateImportData
&41;
Remarks
Import LOD object for skeletal mesh
Parameters
| Name | Description |
|---|---|
| InSkeletalMesh | LOD mesh object |
| BaseSkeletalMesh | base mesh object |
| DesiredLOD | LOD level |
| ReregisterAssociatedComponents | if NULL, just re-registers all SkinnedMeshComponents but if you set the specific components, will only re-registers those components |