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Unreal Engine C++ API Reference > Editor > UnrealEd > FFbxImporter
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include | #include "FbxImporter.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
bool ImportSkeletalMeshLOD
&40;
USkeletalMesh &42; InSkeletalMesh,
USkeletalMesh &42; BaseSkeletalMesh,
int32 DesiredLOD,
UFbxSkeletalMeshImportData &42; TemplateImportData
&41;
Remarks
Import LOD object for skeletal mesh
Parameters
Name | Description |
---|---|
InSkeletalMesh | LOD mesh object |
BaseSkeletalMesh | base mesh object |
DesiredLOD | LOD level |
ReregisterAssociatedComponents | if NULL, just re-registers all SkinnedMeshComponents but if you set the specific components, will only re-registers those components |