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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp |
void ImportNodeCustomProperties
&40;
UObject &42; Object,
FbxNode &42; Node,
bool bPrefixTagWithNodeName
&41;
Remarks
Import the user-defined properties on the node as FBX metadata on the object