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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp |
bool ImportCollisionModels
&40;
UStaticMesh &42; StaticMesh,
const FbxString & NodeName
&41;
Remarks
Import collision models for one static mesh if it has collision models return true if the static mesh has collision model and import successfully
Parameters
| Name | Description |
|---|---|
| StaticMesh | mesh object to import collision models |
| NodeName | name of Fbx node that the static mesh constructed from |