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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
bool ImportBones
&40;
TArray< FbxNode &42; > & NodeArray,
FSkeletalMeshImportData & ImportData,
UFbxSkeletalMeshImportData &42; TemplateData,
TArray< FbxNode &42; > & OutSortedLinks,
bool & bOutDiffPose,
bool bDisableMissingBindPoseWarning,
bool & bUseTime0AsRefPose,
FbxNode &42; SkeletalMeshNode,
bool bIsReimport
&41;
Remarks
Import bones from skeletons that NodeArray bind to.
Parameters
| Name | Description |
|---|---|
| NodeArray | Fbx Nodes to import, they are bound to the same skeleton system |
| ImportData | object to store skeletal mesh data |
| OutSortedLinks | return all skeletons (bone nodes) sorted by depth traversal |
| bOutDiffPose | |
| bDisableMissingBindPoseWarning | |
| bUseTime0AsRefPose | in/out - Use Time 0 as Ref Pose |
| SkeletalMeshNode | A pointer to the skeletal mesh node used when we need to calculate the relative transform during scene import |
| bIsReimport | Are we reimporting |