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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp |
bool ImportAnimation
(
USkeleton * Skeleton,
UAnimSequence * DestSeq,
const FString & FileName,
TArray < FbxNode * > & SortedLinks,
TArray < FbxNode * > & NodeArray,
FbxAnimStack * CurAnimStack,
const int32 ResampleRate,
const FbxTimeSpan AnimTimeSpan,
const bool bReimport
)
Remarks
Import one animation from CurAnimStack
Parameters
| Name | Description |
|---|---|
| Skeleton | Skeleton that the animation belong to |
| DestSeq | Sequence it's overwriting data to |
| Filename | Fbx file name (not whole path) |
| SortedLinks | skeleton nodes which are sorted |
| NodeArray | node array of FBX meshes |
| CurAnimStack | Animation Data |
| ResampleRate | Resample Rate for data |
| AnimTimeSpan | AnimTimeSpan |