Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp |
FbxNode * GetMeshNodesFromName
(
const FString & ReimportMeshName,
TArray < FbxNode * > & FbxMeshArray
)
Remarks
Return the node that match the mesh name. Return nullptr in case there is no match