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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp |
void GetAnimationIntervalMultiLayer
&40;
FbxNode &42; RootNode,
FbxAnimStack &42; AnimStack,
FbxTimeSpan & AnimTimeSpan
&41;
Remarks
When we get exported time we call GetanimationInterval from fbx sdk and it return the layer 0 by default This function return the sum of all layer instead of just the layer 0.