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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
bool GatherPointsForMorphTarget
(
FSkeletalMeshImportData * OutData,
TArray < FbxNode * > & NodeArray,
TArray < FbxShape * > * FbxShapeArray,
TSet < uint32 > & ModifiedPoints,
bool bSkinControlPointToTimeZero
)
Remarks
Fill the Points in FSkeletalMeshIMportData from Fbx Nodes and FbxShape Array if it exists. bool true if import successfully.
Parameters
| Name | Description |
|---|---|
| OutData | FSkeletalMeshImportData output data |
| NodeArray | Fbx node array to look at |
| FbxShapeArray | Fbx Morph object, if not NULL, we are importing a morph object. |
| ModifiedPoints | Set of points indices for which we've modified the value in OutData |
| bInUseT0AsRefPose | Use the pose at T0 to map the morph targets onto, since the base mesh was imported at that time, rather than the ref pose. |