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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp |
FbxNode * FindFBXMeshesByBone
(
const FName & RootBoneName,
bool bExpandLOD,
TArray < FbxNode * > & OutFBXMeshNodeArray
)
Remarks
Find FBX meshes that match Unreal skeletal mesh according to the bone of mesh the root bone that bind to the FBX skeletal meshes
Parameters
| Name | Description |
|---|---|
| FillInMesh | Unreal skeletal mesh |
| bExpandLOD | flag that if expand FBX LOD group when get the FBX node |
| OutFBXMeshNodeArray | return FBX mesh nodes that match the Unreal skeletal mesh |