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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
bool FillSkeletalMeshImportPoints
(
FSkeletalMeshImportData * OutData,
FbxNode * RootNode,
FbxNode * Node,
FbxShape * FbxShape
)
Remarks
Fill the Points in FSkeletalMeshIMportData from a Fbx Node and a FbxShape if it exists. bool true if import successfully.
Parameters
| Name | Description |
|---|---|
| OutData | FSkeletalMeshImportData output data |
| RootNode | The root node of the Fbx |
| Node | The node to get the points from |
| FbxShape | Fbx Morph object, if not NULL, we are importing a morph object. |