Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp |
void FillFbxSkelMeshArrayInScene
(
FbxNode * Node,
TArray < TArray < FbxNode * > * > & outSkelMeshArray,
bool ExpandLOD,
bool bCombineSkeletalMesh,
bool bForceFindRigid
)
Remarks
Get all Fbx skeletal mesh objects in the scene. these meshes are grouped by skeleton they bind to
Parameters
| Name | Description |
|---|---|
| Node | Root node to find skeletal meshes |
| outSkelMeshArray | return Fbx meshes they are grouped by skeleton |