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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp |
void FillFbxSkelMeshArrayInScene
&40;
FbxNode &42; Node,
TArray< TArray< FbxNode &42; > &42; > & outSkelMeshArray,
bool ExpandLOD,
bool bCombineSkeletalMesh,
bool bForceFindRigid
&41;
Remarks
Get all Fbx skeletal mesh objects in the scene. these meshes are grouped by skeleton they bind to
Parameters
| Name | Description |
|---|---|
| Node | Root node to find skeletal meshes |
| outSkelMeshArray | return Fbx meshes they are grouped by skeleton |