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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include | #include "FbxImporter.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp |
bool FillCollisionModelList
&40;
FbxNode &42; Node
&41;
Remarks
If the node model is a collision model, then fill it into collision model list true if the node is a collision model
Parameters
Name | Description |
---|---|
Node | Fbx node |