Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
Description
Check if the Fbx node contains animation
| Name | FillAnimSequenceByKey |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include Path | #include "FbxImporter.h" |
bool FillAnimSequenceByKey
(
FbxNode * Node,
UAnimSequence * AnimSequence,
const char * TakeName,
FbxTime & Start,
FbxTime & End,
bool bIsRoot,
FbxVector4 Scale
)
bool true if the Fbx node contains animation. Fill each Trace for AnimSequence with Fbx skeleton animation by key
Parameters
| Name | Remarks |
|---|---|
| Node | Fbx node |
| Node | Fbx skeleton node |
| AnimSequence | |
| TakeName | |
| bIsRoot | if the Fbx skeleton node is root skeleton |
| Scale | scale factor for this skeleton node |