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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
bool FillAnimSequenceByKey
&40;
FbxNode &42; Node,
UAnimSequence &42; AnimSequence,
const char &42; TakeName,
FbxTime & Start,
FbxTime & End,
bool bIsRoot,
FbxVector4 Scale
&41;
Remarks
Check if the Fbx node contains animation bool true if the Fbx node contains animation. Fill each Trace for AnimSequence with Fbx skeleton animation by key
Parameters
| Name | Description |
|---|---|
| Node | Fbx node |
| Node | Fbx skeleton node |
| AnimSequence | |
| TakeName | |
| bIsRoot | if the Fbx skeleton node is root skeleton |
| Scale | scale factor for this skeleton node |