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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
Creates a skeletal mesh from Fbx Nodes with the given name and flags, imported from within the FBX scene. These Fbx Nodes bind to same skeleton. We need to bind them to one skeletal mesh.
| Name | FImportSkeletalMeshArgs |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include Path | #include "FbxImporter.h" |
Syntax
class FImportSkeletalMeshArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FImportSkeletalMeshArgs() |
FbxImporter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCreateRenderData | bool | FbxImporter.h | ||
| bMapMorphTargetToTimeZero | bool | FbxImporter.h | ||
| FbxShapeArray | TArray< FbxShape * > * | FbxImporter.h | ||
| Flags | EObjectFlags | FbxImporter.h | ||
| ImportMaterialOriginalNameData | TArray< FName > * | FbxImporter.h | ||
| ImportMeshSectionsData | FImportMeshLodSectionsData * | FbxImporter.h | ||
| InParent | UObject * | FbxImporter.h | ||
| LodIndex | int32 | FbxImporter.h | ||
| Name | FName | FbxImporter.h | ||
| NodeArray | TArray< FbxNode * > | FbxImporter.h | ||
| OrderedMaterialNames | TArray< FName > * | FbxImporter.h | ||
| OutData | FSkeletalMeshImportData * | FbxImporter.h | ||
| TemplateImportData | UFbxSkeletalMeshImportData * | FbxImporter.h |