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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
static UObject * CreateAssetOfClass
(
UClass * AssetClass,
FString ParentPackageName,
FString ObjectName,
bool bAllowReplace
)
Remarks
Create a new asset from the package and objectname and class