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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMaterialImport.cpp |
bool CreateAndLinkExpressionForMaterialProperty
(
const FbxSurfaceMaterial & FbxMaterial,
UMaterial * UnrealMaterial,
const char * MaterialProperty,
FExpressionInput & MaterialInput,
bool bSetupAsNormalMap,
TArray < FString > & UVSet,
const FVector2D & Location
)
Remarks
Import each material Input from Fbx Material bool
Parameters
| Name | Description |
|---|---|
| FbxMaterial | Fbx material object |
| UnrealMaterial | |
| MaterialProperty | The material component to import |
| MaterialInput | |
| bSetupAsNormalMap | |
| UVSet |