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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
Description
Compute the matrix for skeletal Fbx Node If we import don't import a scene it will call ComputeTotalMatrix with Node as the parameter. If we import a scene it will return the relative transform between the RootSkeletalNode and Node.
| Name | ComputeSkeletalMeshTotalMatrix |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include Path | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp |
FbxAMatrix ComputeSkeletalMeshTotalMatrix
(
FbxNode * Node,
FbxNode * RootSkeletalNode
)
KFbxXMatrix* The global transform matrix
Parameters
| Name | Remarks |
|---|---|
| Node | Fbx Node |
| Node | Fbx RootSkeletalNode |