Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp |
FbxAMatrix ComputeSkeletalMeshTotalMatrix
(
FbxNode * Node,
FbxNode * RootSkeletalNode
)
Remarks
Compute the matrix for skeletal Fbx Node If we import don't import a scene it will call ComputeTotalMatrix with Node as the parameter. If we import a scene it will return the relative transform between the RootSkeletalNode and Node. KFbxXMatrix* The global transform matrix
Parameters
| Name | Description |
|---|---|
| Node | Fbx Node |
| Node | Fbx RootSkeletalNode |