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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
Syntax
FbxMap< FbxString, TSharedPtr< FbxArray< FbxNode &42; > > > CollisionModels
Remarks
Collision model list. The key is fbx node name If there is an collision model with old name format, the key is empty string("").