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Description
Make sure there is no unused material in the raw data. Unused material are material refer by node but not refer by any geometry face
| Name | CleanUpUnusedMaterials |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include Path | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
void CleanUpUnusedMaterials
(
FSkeletalMeshImportData & ImportData
)
Parameters
| Name | Remarks |
|---|---|
| FSkeletalMeshBinaryImport& | The unreal skeletal mesh. |