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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp |
bool BuildStaticMeshFromGeometry
&40;
FbxNode &42; Node,
UStaticMesh &42; StaticMesh,
TArray< FFbxMaterial > & MeshMaterials,
int LODIndex,
EVertexColorImportOption::Type VertexColorImportOption,
const TMap< FVector3f, FColor > & ExistingVertexColorData,
const FColor & VertexOverrideColor
&41;
Remarks
Set up the static mesh data from Fbx Mesh. bool true if set up successfully
Parameters
| Name | Description |
|---|---|
| StaticMesh | Unreal static mesh object to fill data into |
| LODIndex | LOD level to set up for StaticMesh |