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Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include | #include "FbxImporter.h" |
Syntax
class FFbxDataConverter
Remarks
FBX basic data conversion class.
Functions
Type | Name | Description | |
---|---|---|---|
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FColor | ConvertColor
(
FbxDouble3 Color |
Convert fbx linear space color to sRGB FColor |
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FVector | ConvertDir
(
FbxVector4 Vector |
|
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float | ConvertDist
(
FbxDouble Distance |
|
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FRotator | ConvertEuler
(
FbxDouble3 Euler |
|
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FbxAMatrix | ConvertMatrix
(
const FMatrix& Matrix |
|
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FMatrix | ConvertMatrix
(
const FbxAMatrix& Matrix |
|
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FVector | ConvertPos
(
FbxVector4 Vector |
|
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bool | ConvertPropertyValue
(
FbxProperty& FbxProperty, |
|
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FRotator | ConvertRotation
(
FbxQuaternion Quaternion |
|
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FVector | ConvertRotationToFVect
(
FbxQuaternion Quaternion, |
|
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FQuat | ConvertRotToQuat
(
FbxQuaternion Quaternion |
|
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FVector | ConvertScale
(
FbxVector4 Vector |
|
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FVector | ConvertScale
(
FbxDouble3 Vector |
|
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FbxDouble3 | ConvertToFbxColor
(
FColor Color |
Convert sRGB FColor to fbx linear space color |
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FbxVector4 | ConvertToFbxPos
(
FVector Vector |
|
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FbxVector4 | ConvertToFbxRot
(
FVector Vector |
|
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FbxVector4 | ConvertToFbxScale
(
FVector Vector |
|
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FbxString | ConvertToFbxString
(
const FString& String |
|
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FbxString | ConvertToFbxString
(
FName Name |
|
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FTransform | ConvertTransform
(
FbxAMatrix Matrix |
|
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const FbxAMatrix & | ||
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const FbxAMatrix & | ||
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FRotator | FbxCamera with no rotation faces X with Y-up while ours faces X with Z-up so add a -90 degrees roll to compensate. | |
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const FbxAMatrix & | ||
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FRotator | FbxLight with no rotation faces -Z while ours faces Y so add a 90 degrees pitch to compensate. | |
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void | SetAxisConversionMatrix
(
FbxAMatrix ConversionMatrix |
|
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void | SetJointPostConversionMatrix
(
FbxAMatrix ConversionMatrix |
Constants
Name | Description |
---|---|
AxisConversionMatrix | |
AxisConversionMatrixInv | |
JointPostConversionMatrix |