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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxDataConverter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
static FRotator GetLightRotation&40;&41;
Remarks
FbxLight with no rotation faces -Z while ours faces Y so add a 90 degrees pitch to compensate.