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FBX basic data conversion class.
| Name | FFbxDataConverter |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include Path | #include "FbxImporter.h" |
Syntax
class FFbxDataConverter
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AxisConversionMatrix | FbxAMatrix | FbxImporter.h | |
| AxisConversionMatrixInv | FbxAMatrix | FbxImporter.h | |
| JointPostConversionMatrix | FbxAMatrix | FbxImporter.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FColor ConvertColor
(
FbxDouble3 Color |
Convert fbx linear space color to sRGB FColor | FbxImporter.h | |
static FVector ConvertDir
(
FbxVector4 Vector |
FbxImporter.h | ||
static float ConvertDist
(
FbxDouble Distance |
FbxImporter.h | ||
static FRotator ConvertEuler
(
FbxDouble3 Euler |
FbxImporter.h | ||
static FbxAMatrix ConvertMatrix
(
const FMatrix& Matrix |
FbxImporter.h | ||
static FMatrix ConvertMatrix
(
const FbxAMatrix& Matrix |
FbxImporter.h | ||
static FVector ConvertPos
(
FbxVector4 Vector |
FbxImporter.h | ||
static bool ConvertPropertyValue
(
FbxProperty& FbxProperty, |
FbxImporter.h | ||
static FRotator ConvertRotation
(
FbxQuaternion Quaternion |
FbxImporter.h | ||
static FVector ConvertRotationToFVect
(
FbxQuaternion Quaternion, |
FbxImporter.h | ||
static FQuat ConvertRotToQuat
(
FbxQuaternion Quaternion |
FbxImporter.h | ||
static FVector ConvertScale
(
FbxVector4 Vector |
FbxImporter.h | ||
static FVector ConvertScale
(
FbxDouble3 Vector |
FbxImporter.h | ||
static FbxDouble3 ConvertToFbxColor
(
FColor Color |
Convert sRGB FColor to fbx linear space color | FbxImporter.h | |
static FbxVector4 ConvertToFbxPos
(
FVector Vector |
FbxImporter.h | ||
static FbxVector4 ConvertToFbxRot
(
FVector Vector |
FbxImporter.h | ||
static FbxVector4 ConvertToFbxScale
(
FVector Vector |
FbxImporter.h | ||
static FbxString ConvertToFbxString
(
const FString& String |
FbxImporter.h | ||
static FbxString ConvertToFbxString
(
FName Name |
FbxImporter.h | ||
static FTransform ConvertTransform
(
FbxAMatrix Matrix |
FbxImporter.h | ||
static const FbxAMatrix & GetAxisConversionMatrix() |
FbxImporter.h | ||
static const FbxAMatrix & GetAxisConversionMatrixInv() |
FbxImporter.h | ||
static FRotator GetCameraRotation() |
FbxCamera with no rotation faces X with Y-up while ours faces X with Z-up so add a -90 degrees roll to compensate. | FbxImporter.h | |
static const FbxAMatrix & GetJointPostConversionMatrix() |
FbxImporter.h | ||
static FRotator GetLightRotation() |
FbxLight with no rotation faces -Z while ours faces Y so add a 90 degrees pitch to compensate. | FbxImporter.h | |
static void SetAxisConversionMatrix
(
FbxAMatrix ConversionMatrix |
FbxImporter.h | ||
static void SetJointPostConversionMatrix
(
FbxAMatrix ConversionMatrix |
FbxImporter.h |