Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxCurvesAPI
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetCurveDataForSequencer
(
const FFbxAnimCurveHandle& CurveHandle, |
This one should be use only by the sequencer the key tangents data is transform to fit the expected data we have in the old matinee code. | FbxImporter.h | |
void GetCurveDataForSequencer
(
const FString& NodeName, |
This one should be use only by the sequencer the key tangents data is transform to fit the expected data we have in the old matinee code. | FbxImporter.h |
GetCurveDataForSequencer(const FFbxAnimCurveHandle &, FRichCurve &, bool, float)
Description
This one should be use only by the sequencer the key tangents data is transform to fit the expected data we have in the old matinee code.
| Name | GetCurveDataForSequencer |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include Path | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp |
void GetCurveDataForSequencer
(
const FFbxAnimCurveHandle & CurveHandle,
FRichCurve & RichCurve,
bool bNegative,
float Scale
) const
GetCurveDataForSequencer(const FString &, const FString &, int32, int32, FRichCurve &, bool, float)
Description
This one should be use only by the sequencer the key tangents data is transform to fit the expected data we have in the old matinee code.
| Name | GetCurveDataForSequencer |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include Path | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp |
void GetCurveDataForSequencer
(
const FString & NodeName,
const FString & PropertyName,
int32 ChannelIndex,
int32 CompositeIndex,
FRichCurve & RichCurve,
bool bNegative,
float Scale
) const