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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxCurvesAPI
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetCurveData
(
const FFbxAnimCurveHandle& CurveHandle, |
FbxImporter.h | ||
void GetCurveData
(
const FFbxAnimCurveHandle& CurveHandle, |
FbxImporter.h | ||
void GetCurveData
(
const FString& NodeName, |
FbxImporter.h | ||
void GetCurveData
(
const FString& NodeName, |
FbxImporter.h |
GetCurveData(const FFbxAnimCurveHandle &, FInterpCurveFloat &, bool)
| Name | GetCurveData |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include Path | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp |
void GetCurveData
(
const FFbxAnimCurveHandle & CurveHandle,
FInterpCurveFloat & CurveData,
bool bNegative
) const
GetCurveData(const FFbxAnimCurveHandle &, FRichCurve &, bool, float)
| Name | GetCurveData |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include Path | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp |
void GetCurveData
(
const FFbxAnimCurveHandle & CurveHandle,
FRichCurve & CurveData,
bool bNegative,
float Scale
) const
GetCurveData(const FString &, const FString &, int32, int32, FInterpCurveFloat &, bool)
| Name | GetCurveData |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include Path | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp |
void GetCurveData
(
const FString & NodeName,
const FString & PropertyName,
int32 ChannelIndex,
int32 CompositeIndex,
FInterpCurveFloat & CurveData,
bool bNegative
) const
GetCurveData(const FString &, const FString &, int32, int32, FRichCurve &, bool)
| Name | GetCurveData |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include Path | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp |
void GetCurveData
(
const FString & NodeName,
const FString & PropertyName,
int32 ChannelIndex,
int32 CompositeIndex,
FRichCurve & CurveData,
bool bNegative
) const