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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportStats
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
static void EndFrame&40;&41;
Remarks
Use EndEndUsing to manually reset the Using state so that the next call to Using will commit a new record. Useful when you know a transition has occurred like the mouse button has been released.