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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportSelectability
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateHoveredActorPrimitives
(
AActor*const InActor |
Updates an actors hovered state and visuals. | EditorViewportSelectability.h | |
static bool UpdateHoveredActorPrimitives
(
const bool bInSelectedLimited, |
Updates an actors hovered state and visuals. | EditorViewportSelectability.h |
UpdateHoveredActorPrimitives(AActor *const)
Description
Updates an actors hovered state and visuals.
| Name | UpdateHoveredActorPrimitives |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorViewportSelectability.h |
| Include Path | #include "EditorViewportSelectability.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportSelectability.cpp |
void UpdateHoveredActorPrimitives
(
AActor *const InActor
)
UpdateHoveredActorPrimitives(const bool, AActor const, TMap< TWeakObjectPtr< UPrimitiveComponent >, TOptional< FColor > > &, const TFunctionRef< bool(UObject )> &)
Description
Updates an actors hovered state and visuals.
| Name | UpdateHoveredActorPrimitives |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorViewportSelectability.h |
| Include Path | #include "EditorViewportSelectability.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportSelectability.cpp |
static bool UpdateHoveredActorPrimitives
(
const bool bInSelectedLimited,
AActor *const InActor,
TMap < TWeakObjectPtr < UPrimitiveComponent >, TOptional < FColor > > & InOutHoveredPrimitiveComponents,
const TFunctionRef < bool *)> & InSelectablePredicate
)