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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorViewportLayoutFourPanes
- FAssetEditorViewportPaneLayout::MakeViewportLayout()
- FEditorViewportLayoutFourPanes::MakeViewportLayout()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportLayoutFourPanes.h |
Include | #include "EditorViewportLayoutFourPanes.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportLayoutFourPanes.cpp |
virtual TSharedRef< SWidget > MakeViewportLayout
&40;
TSharedPtr< FAssetEditorViewportLayout > InParentLayout,
const FString & LayoutString
&41;
Remarks
Sets up the layout based on the specific layout configuration implementation. The base widget representing the layout. This is commonly a splitter.
Parameters
Name | Description |
---|---|
SpecificLayoutString | The layout string loaded from a file. |