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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportCommands
- TCommands::RegisterCommands()
- FEditorViewportCommands::RegisterCommands()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportCommands.h |
| Include | #include "EditorViewportCommands.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportCommands.cpp |
virtual void RegisterCommands&40;&41;
Remarks
Registers our commands with the binding system