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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
virtual bool WantsDrawWhenAppIsHidden&40;&41; const
Remarks
Normally we disable all viewport rendering when the editor is minimized, but the render commands may need to be processed regardless (like if we were outputting to a monitor via capture card). This provides the viewport a way to keep rendering, regardless of the editor's window status.