Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
- FEditorViewportClient::UseAppTime()
- FLevelEditorViewportClient::UseAppTime()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
virtual bool UseAppTime&40;&41; const
Remarks
Should this viewport use app time instead of world time.