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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
bool ToggleRealtime&40;&41;
Remarks
Toggles whether or not the viewport updates in realtime and returns the updated state. Note: This value is saved between editor sessions so it should not be used for temporary states. For that see SetRealtimeOverride The current state of the realtime flag.