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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
void StartTrackingDueToInput
(
const struct FInputEventState & InputState,
FSceneView & View
)
Remarks
Starts tracking the mouse due to mouse input
Parameters
| Name | Description |
|---|---|
| InputState | The mouse and keyboard input state at the time the mouse input happened |
| View | The view of the scene in this viewport |