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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorViewportClient
- FEditorViewportClient::ShouldOrbitCamera()
- FUVEditor3DViewportClient::ShouldOrbitCamera()
- FUVEditor2DViewportClient::ShouldOrbitCamera()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
virtual bool ShouldOrbitCamera&40;&41; const
Whether or not to orbit the camera