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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorViewportClient
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
void SetViewLocationForOrbiting
&40;
const FVector & LookAtPoint,
float DistanceToCamera
&41;
Remarks
Sets the camera view location such that the LookAtPoint point is at the specified location.