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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetRealtime
(
bool bInRealtime |
Sets whether or not the viewport updates in realtime. | EditorViewportClient.h | |
void SetRealtime
(
bool bInRealtime, |
EditorViewportClient.h |
SetRealtime(bool)
Description
Sets whether or not the viewport updates in realtime. Note: This value is saved between editor sessions so it should not be used for temporary states. For that see SetRealtimeOverride
| Name | SetRealtime |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include Path | #include "EditorViewportClient.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
void SetRealtime
(
bool bInRealtime
)
SetRealtime(bool, bool)
| Name | SetRealtime |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include Path | #include "EditorViewportClient.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
void SetRealtime
(
bool bInRealtime,
bool bStoreCurrentValue
)