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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
void SetLookAtLocation
&40;
const FVector & LookAt,
bool bRecalculateView
&41;
Remarks
Sets the look at location of the viewports camera for orbit *
Parameters
| Name | Description |
|---|---|
| LookAt | The new look at location |
| bRecalulateView | If true, will recalculate view location and rotation to look at the new point immediatley |