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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
void SetForcedAudioRealtime
&40;
bool bShouldForceAudioRealtime
&41;
Remarks
True to force realtime audio to be true, false to stop forcing it