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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
void SetCameraSetup
(
const FVector & LocationForOrbiting,
const FRotator & InOrbitRotation,
const FVector & InOrbitZoom,
const FVector & InOrbitLookAt,
const FVector & InViewLocation,
const FRotator & InViewRotation
)
Remarks
This set ups camera for both orbit and non orbit control