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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
Syntax
static SafePadding = 0.075f;
Remarks
Constant for how much the camera safe zone rectangle is inset when being displayed in the editor