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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
Deprecated * To save and restore realtime state non-permanently use AddRealtimeOverride and RemoveRealtimeOverride
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
void RestoreRealtime
&40;
const bool bAllowDisable
&41;
Remarks
Restores realtime setting to stored value. This will only enable realtime and never disable it (unless bAllowDisable is true)