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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
Description
Get the number of real-time frames to draw (overrides bRealtime)
When non-zero, the viewport will render RealTimeFrameCount frames in real-time mode, then revert back to bIsRealtime this can be used to ensure that not only the viewport renders a frame, but also that the world ticks
| Name | RequestRealTimeFrames |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include Path | #include "EditorViewportClient.h" |
virtual void RequestRealTimeFrames
(
uint64 NumRealTimeFrames
)
Parameters
| Name | Remarks |
|---|---|
| NumExtraFrames | The number of extra real time frames to draw |